Showing posts with label Interactive. Show all posts
Showing posts with label Interactive. Show all posts

Sunday, April 14, 2013

Gino van den Bergen, Collision Detection in Interactive 3D Environments (Repost)


Gino van den Bergen, Collision Detection in Interactive 3D Environments
ISBN: 155860801X | edition 2003 | PDF | 299 pages | 11 mb
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered.

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Saturday, April 13, 2013

Gino van den Bergen, Collision Detection in Interactive 3D Environments (Repost)


Gino van den Bergen, Collision Detection in Interactive 3D Environments
ISBN: 155860801X | edition 2003 | PDF | 299 pages | 11 mb
The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered.

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